When the COVID-19 pandemic set in and drove more social interaction online, virtual reality (VR) platforms, like VRchat or SecondLife, exploded in popularity. These virtual environments allow users to make friends, play games, and participate in a virtual economy. For Claire Lumen (BS ‘20, Apparel Design), this technology provides more than just a social outlet. As a student, VR shaped her academic focus and played a pivotal role in her journey as a trans woman. Now in her professional life, VR continues to shape how Lumen applies her apparel design skills to the virtual world.