rippl

rippl by Avery Schlegel

Student Name: Avery Schlegel

 

Project Name: rippl

 

Course Name: PDES 3771 Fall 2021 | Product Design Junior Studio

 

Course Instructor: Tejas Dhadphale

ABOUT THE PROJECT

While fishing is already an extremely popular sport in Minnesota, Avery wanted to identify a way to take the knowledge possessed by proficient fishers and make it more accessible to new and novice fishers. Since most fishing knowledge is passed down via word of mouth and generational outlets, how do people without access to these avenues learn about fishing?

rippl is an app-based experience that aims to teach new fishers about the sport and give them the tools to effectively go out and enjoy fishing in a safe and fun way. By providing reading, videos, and images, rippl supplements the need for generational teaching and allows for a more modern take on learning an outdoor sport safely and effectively. rippl also facilitates a community where new and experienced users alike can communicate and share all about their experiences. This helps foster a community of more involved and educated fisher-people ensuring the sport stays fun and ethical for years to come!

View Avery's final presentation here.

ABOUT THE COURSE

This is the third studio course for product design majors in which students will further develop skills specific to their selected track/sub-plan. Students apply skills learned in their prior core classes toward several individual product design challenges. Students in the user experience section may explore topics in service design, immersive environments, IoT, digital/physical integration, or smart products. Students in the integrated product development section may explore topics in furniture, medical devices, electromechanical products, consumer electronics, digital/physical integration, or smart products.